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README.TXT
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1997-10-25
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History
-------
This is an adaptation of an old boulder dash game (1988) by Steven
Shipway and others. You can find a recent MSDOS/Windows95 implementation
of this game in the file wandr330.zip at the ftp site, x2ftp.oulu.fi
in the pub/msdos/programming/gamesrc subdirectory. That version more
closely resembles the earlier version of the game with the character
graphics and curses/termcap user interface.
In this version, I have replaced the character graphics with more
appealing SVGA graphics and included audio sound effects. (Unfortunately,
not all video graphics cards support these graphics in MSDOS since
the program requires a resolution of 640 by 480 and 256 colours.)
I have eliminated the passwords between levels and the high score
table. I have not had time to include the level editor. If you require
those features, you should revert to the older version, which is file
compatible with this version. Since this is a rather difficult
game/puzzle (at least for me), I have made the record/playback feature
automatic in this game. The game now stores all your moves and you
can replay them up to a certain point by pressing the F5 key. More
details are given in the help.txt file which is also accessible by
means of the F1 key.
I have also added a set of five beginner levels which are in a
separate subdirectory called easy. These levels come with solutions
which you can load into the game using the control-l key. The training
levels were derived from the first few levels in the screens directory
which came with the original game. I also had time to solve the first
two levels as well as levels 7 and 8 in the screens subdirectory
(standard levels). If you solve other levels, the program will auto-
matically save the solution in a subdirectory called solu in the screens
subdirectory.
Installation
------------
The program is ready to run after you have unzipped it into a directory,
being careful to preserve the subdirectory structure recorded in this
zip file. In Windows95 you may start it by clicking on the file
wandallg.exe or running this program from a DOS window. If you are
running this program in real DOS mode, it will automatically install
the dpmi server using the program CWSDPMI.EXE.
Hint
----
Level 13 is not impossible. You start the level by pressing
any key other than a movement key (eg space bar). The monster
will move causing the arrow to be released.
The game stores some status variables (i.e. level, sprites, audio...)
in the file wandallg.ini. If you wish to reset the program to initial
settings, you may delete this file. A new one will be created with
the factory setting the next time the program is executed.
Old Remnants
------------
I have left a few remnants of the older version of wanderer (see
wandr330.zip) which may or may not be useful.
Pressing the S key will open a dialog box for saving the game
and pressing the R key will open a dialog box for restoring the game.
I only use this for tracing bugs in the program.
Pressing control-r will open a dialog box for reading a solution
path and control-w will open a dialog box for writing a solution
path. These 4 functions may not be fully integrated into this
game. Treat them as unsupported features.
Credits
-------
The game was ported to the PC using the free DJGPP GNU C compiler,
the ALLEGRO game development package by Shawn Hargreaves and the
sprite editor program xspre202 by Antoine Requet. Audio samples were
found in the web site www.webcity.it/wavefiles/thewav_e.html and were
shortened for this game. The some of the fonts were obtained from
the GRX20 graphics package.
The midi file in the cover screen was composed and is copyrighted by
Ron Renaud, Ottawa.
I am of course indebted to Steven Shipway for designing the original
game and to all the people listed in the screens/credits file for
designing the levels and improving the game.
Customization
-------------
The directory .\mids contains midi files which are played at the
start of a new level. These files were gathered from web sites.
To see credits, examine the property sheet of the midi files (assuming
you have Windows 95). You may substitute or add any of your favourite
midi files to this directory provided you update the text file
called "index" in this directory. The program will store up to
20 midi file names.
If you have the DJGPP and Allegro package it is easy to do additional
customization. For example, if you are artistic and would like to use
your own sprites, you can use the xspre202 program to modify the
sprites in the wandspr0.dat or wandspr1.dat files. Be careful not to
change the names of the sprites, as they are embedded into the source
code. After modifying the file, it is necessary to reload and save the
file using Shawn Hargreaves' grabber program in the Allegro package in the
tools subdirectory. (Note that only the sources of grabber come with the
Allegro package and you need DJGPP to compile grabber and create the
allegro library.)
Additional Notes
----------------
You can find the DJGPP and ALLEGRO development systems at x2ftp.oulu.fi
in the pub/msdos/programming/djgpp subdirectory, or alternatively in
simtelnet in the msdos/gnu/djgpp subdirectory.
Seymour Shlien
Ottawa, Canada
6 Sept 1997